![Pak Bagus](https://idss.dinus.ac.id/wp-content/uploads/2023/11/Pak-Bagus.jpg)
Ardiawan Bagus Harisa, S.Kom, M.Sc
Dosen Teknik Informatika
Fakultas Ilmu Komputer, Universitas Dian Nuswantoro, Kota Semarang
Research Experience
- 2022 – KONSEP TUJUH TAHAP GAME EDUKASI UNTUK MENGHASILKAN GAMIFIKASI UNTUK PEMBELAJARAN
- 2022 – Pembuatan Board Game sebagai Media Pengenalan Konservasi Elang Jawa di Yayasan Konservasi Elang Indonesia
- 2022 – Pendampingan Pembuatan Video Profil Sekolah dan chanel Youtube Sebagai bagian Media Publikasi Sekolah Kepada Stakeholder
- 2022 – Board Game Design for Conservational and Educational Organization
- 2021 – PROTOTIPE PENGAMAN KEBAKA
Publications
- 2024 – Pengembangan Desain Board Game sebagai Media Inovatif untuk Pelaksanaan Materi Senam Lantai. TECHNO CREATIVE 1 (2), 123-128
- 2024 – Learning Through Play: Utilizing Board Games to Enhance English Vocabulary for Early Students. TECHNO CREATIVE 1 (2), 117-122
- 2023 – Game Startup Manual: Game Design
- 2023 – Incorporating AI Tool Along with Traditional Method for Speaking Assessment. INTERACTION: Jurnal Pendidikan Bahasa 10 (2), 704-712
- 2023 – Pelatihan Konsep Gamification Profiling Pada SMA Negeri 3 Semarang. ABDIMASKU: JURNAL PENGABDIAN MASYARAKAT 6 (3), 696-711
- 2023 – Threat construction for dynamic enemy status in a platformer game using classical genetic algorithm. Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
- 2023 – Pelatihan Board Game Dan Penerapannya Pada Entrepreneurship Di SMA Negeri 3, Semarang. ABDIMASKU: JURNAL PENGABDIAN MASYARAKAT 6 (1), 21-29
- 2022 – Time-based Performance Improvement for Early Detection of Conflict Potentials at the Central Java Regional Police Department.2022 International Seminar on Application for Technology of Information and Communication (iSemantic)
- 2022 – Pacing-based Procedural Dungeon Level Generation: Alternating Level Creation to Meet Designer’s Expectations. International Journal of Computing and Digital Systems 12 (1), 401-416
- 2022 – Board Game Design for Conservation Organization: A study on the Board Game for Campaign on Indonesian Javan Hawk-Eagle Conservation Foundation. Journal of Games, Game Art, and Gamification 7 (1), 1-6